State Department’s Disinformation-Innoculation Games for Teens

User avatar


The State Department’s Global Engagement Center (GEC) has been using innocent-looking electronic games to inculcate trust in officially promoted narratives and skepticism toward challenges to government authority and claims. The GEC is considered by some as "the global-facing political censorship arm of the Internet."

GEC is included in the Election Integrity Partnership, a consortium of four private groups that worked with the departments of Homeland Security (DHS) and State to censor massive numbers of social media posts they considered misinformation during the 2020 election (and its members then got rewarded with millions of federal dollars from the Biden administration afterwards). See ... 0-election

The foundation of the games is a flighty “inoculation theory” that emerged from (typically leftist) academia—University of Cambridge psychologists at their Social Decision-Making Lab. See 

These games target teens and weak-minded adults and are disseminated by GEC within the U.S. and to foreign nations through embassies with apparent cooperation from UNESCO and the United Kingdom’s Cabinet Office.

DOS calls on diplomatic and consular posts to get Cat Park adopted in local schools and "organize special rollout events" such as ambassadors playing the game "with a local popular influencer, academic, journalist or government official"

The game “Harmony Square” can be played here: and the game “Cat Park” can be played here: (Beware of cookies). Speaking solely about “Cat Park,” the game manipulates the player by ignoring opt-out player choices, instead proceeding inevitably to a preconceived outcome. ... ation-game